Leading Dutch university, HU university of Applied Sciences Utrecht, organised a hackathon that caught a glimpse into the future of education and revolutionised the way companies, students and teachers work together.
HU university aspired to create a brighter future in personalised education by making their data public. On the 20th May 2017, innovation enthusiasts from across the Netherlands came together, and participated in a 24 hour hackathon.
Throughout this hackathon, participants were able to meet new people and hack together the future of education and teaching within the university. The hackathon presented an opportunity for students to have a say in how education should be tailored to suit their needs. As well as this, businesses were encouraged at the event to ensure that collaboration between the work and the education field is operating in a more efficient and effective way for everyone.
The goal of the event
The main goal of the HUH?! hackathon was to bring students, academics, companies, scholars and alumni together with the aim of generating actionable solutions around the topic of education. A goal that was successfully executed.
A collection of students, professionals and academics came together and were given a choice of three themes to pick from, indulge in and solve within 24 hours.
How can the University of Utrecht ensure that students get a personal learning program that matches both the interests and qualities of the student and the required knowledge and skills of the professional practice?
How can the University of Utrecht ensure that students and teachers further interact with each other effectively and connect more to professional practice?
Effective learning, pysical and digital
How can we develop an effective learning tool that allows students to work more efficiently in both a pysical and digital environment?
The hackathon took place in the campus of the university of Utrecht. Throughout the event, exciting games were hosted, food was served and ideas slowly became viable solutions that the university could learn from. These solutions varied from web apps and videos to social campaigns, all designed to help education systems within universities.
The winning idea was based around the concept of 'Tracking your Study' and visually represented by an interactive metro roadmap.
HUH?! was a great success for the university.
By the end of the hackathon, there were 6 viable solutions judges could choose from. New tools and solutions were created that could help the university of Utrecht become a leading (digital) university within the Netherlands.
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